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The Kingdom Keepers I - Disney After Dark

Ridley Pearson: Kingdom Keepers - Disney After Dark (USA 2009)

From the Publisher:
In this fantastical thriller, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI -- which stands for both Disney Host Interactive and Daylight Hologram Imaging -- Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park.

The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more. This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed.

Ridley Pearson: Kingdom Keepers - Disney After Dark. Disney Editions, ISBN: 1423123115 (September, 2009), 336 p., $8.99.

 

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The Kingdom Keepers I - Disney After Dark

Ridley Pearson: The Kingdom Keepers - Disney After Dark (USA 2007)

From the Publisher:
Using a cutting-edge technology called DHI - which stands for both Disney Host Interactive and Daylight Hologram Imaging - Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park.

The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming?

Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more.

This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed.

Ridley Pearson: The Kingdom Keepers - Disney After Dark. Disney Editions, ISBN: 1423105451 (April, 2007), 336 p., $8.99.

 

AMAZON.DE

AMAZON.COM

AMAZON.CO.UK

 


 

The Kingdom Keepers I - Disney After Dark

Ridley Pearson: The Kingdom Keepers (USA 2005)

From the Publisher:
When Disney comes looking for five teenagers to serve as actors for a new technology -- Daylight Hologram Images, or DHIs -- there is more to it than meets the eye. Strange things have been happening inside the Florida park: parts from one ride are found mysteriously moved to another; in the Fantasmic! show, the dragon unexplainably triumphs over Mickey; little blips in story lines and offstage antics by characters trouble managers.

Finn Whitman, a middle-schooler, goes to sleep one night and has the dream of a lifetime: he "wakes up" inside Walt Disney World as his DHI character, a glowing hologram. He meets an old man there, Wayne, who claims to be one of the original Imagineers and explains to Finn that he "and your friends" have a mission to save the park from forces that humans can neither see nor hear. Not believing his dream, but not totally discounting it, Finn, back in real life, sets out to find the four other kids who were chosen to be DHIs, and in doing so he learns an eerie fact: he is not alone in this "dream."

Night after night Finn goes to sleep only to awaken in the park. As he comes to accept that he's actually crossing over and existing as a DHI at night, inside the park, he also comes to accept that Wayne's mission is for real.

The five kids must solve the Stonecutter's Quill, a puzzle/fable left behind by Walt Disney. The solution of each phase of the puzzle involves a different ride in the park. The kids must come together as a team if they're to defeat the evil powers that only they can see and contend with. That Wayne and Imagineering created them as DHIs intentionally for this purpose will take time for Finn and the others to realize. But by the time they do, there is no turning back -- the forces are now stronger than ever, and the future of the world is suddenly in their hands.

Ridley Pearson: The Kingdom Keepers. Disney Editions, ISBN: 0786854448 (September, 2005), 324 p., $17.99.

 

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